var showAtari=true;
if(showAtari){
for(i=0;i<2;i++){//くらい判定
document.writeln("
body
");
}
for(i=0;i<2;i++){//攻撃判定
document.writeln("attack
");
}
}
function ShowAtariHantei(p1,p2){
if(showAtari==false){
return;
}
Move_Bitmap_HanteiBody(p1,document.getElementById("han_b0"));
Move_Bitmap_HanteiBody(p2,document.getElementById("han_b1"));
Move_Bitmap_HanteiAttack(p1,document.getElementById("han_a0"));
Move_Bitmap_HanteiAttack(p2,document.getElementById("han_a1"));
}
function Move_Bitmap_HanteiBody(obj,target){//ビットマップ移動
target.style.left=obj.core_x;
target.style.top=obj.core_y;
target.style.width=obj.core_wid;
target.style.height=obj.core_hei;
target.innerHTML=obj.life;
}
function Move_Bitmap_HanteiAttack(obj,target){//ビットマップ移動
target.style.left=obj.at_x;
target.style.top=obj.at_y;
target.style.width=obj.at_w;
target.style.height=obj.at_h;
if(obj.imp>0){
target.style.backgroundColor="rgba(255,0,0,0.5)";
}else{
target.style.backgroundColor="rgba(255,255,0,0.5)";
}
target.innerHTML=obj.at_p;
}